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Stonewards Demo Changelog

What changed in public demo builds 0.1.5 through 0.1.10 before the July 11 2026 offline date.

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Stonewards Demo Changelog

Banana Tiger Studio shipped a public Stonewards demo on Steam (app 4502710) around June 2, 2026 and iterated rapidly through version 0.1.10 before taking the demo offline on July 11, 2026. Those six weeks were not a frozen vertical slice—the team added a full player hub, reworked forge and ring systems, fixed multiplayer stability, and tuned survival tools like campfire healing and resurrection. This page documents the demo patch arc so players who missed the window—and Early Access buyers comparing notes—understand which systems were validated in public playtests versus which features arrived late in the cycle.

Demo Window and Why It Ended

The demo ran roughly from early June through July 11, 2026. On that date Banana Tiger Studio removed public demo access to concentrate engineering and QA on the August 11, 2026 Early Access launch. If you only read store pages today, you might assume the demo still exists; it does not. Early Access replaces the demo as the playable branch, with a longer update runway described on Early Access Launch.

Players who participated should remember demo progress may not carry one-to-one into paid builds—treat unlocks and balance as subject to reset until launch patch notes confirm otherwise.

Patch Line Overview (0.1.5–0.1.10)

Public notes and community testing across demo builds highlight these recurring themes:

Hub and Missions

Mid-demo patches introduced the persistent hub as the between-run layer: character select, mission board, shop purchases, and squad staging before deploying to a bastion. Missions frame which kingdom distress call you answer and what rewards return to meta progression. This replaced the feeling of instantly re-queueing identical naked runs without context.

Hub integration matters for wiki readers because many Guides assume you visit the hub between attempts—see How to Use the Hub and The Stonewards Hub for navigation detail that demo patches made mandatory rather than optional.

Forge, Blacksmith, and Ring Systems

Forge depth expanded across 0.1.x builds. The Blacksmith station handles forge level upgrades and ring choices—public testing described up to four ring slots with four offered options per roll, forcing real build commitments instead of hoarding every buff. Ring and relic presentation improved in later patches, aligning with Rings and Relics and Forge Upgrades pages on this wiki.

Chest rarity changes also landed in demo patches, affecting how loot spikes feel between waves. If your group remembers “purple chests suddenly mattering,” that was part of this tuning pass—not Early Access launch novelty.

Stations and Bastion Loop

Demo builds solidified the station roster players now expect inside missions:

  • Blacksmith — forge levels and ring selection.
  • Recycling Camp — convert surplus into usable resources.
  • Crafting Camp — arrow and ammunition production.
  • Chest Opener — roll loot between waves.
  • Wall Repair — spend stone to patch lanes toward the King.
  • Campfire — heal and resurrect fallen teammates during inter-wave lobbies.

Campfire healing and resurrection were explicit patch additions—teams that previously wiped because one death meant permanent manpower loss gained a recovery valve. That shifts co-op strategy: see How to Co-op in Stonewards and Tips and Tricks for how to protect campfire windows.

Characters and Unique Abilities

Later demo patches emphasized character unique abilities beyond generic dwarf stats. Starter classes Miner and Warrior anchor early rosters, with additional characters unlocking through hub meta progression. Ability tooltips and UI clarity improved patch to patch—if a teammate insists “this passive always existed,” check whether they started after 0.1.8.

Full character detail lives in Stonewards Characters Guide.

Scrolls, Loot, and Bonus Cards

Scroll and generalized loot drops expanded build variance during demo cycles. Between waves, teams enter a lobby phase to vote on Bonus Cards—team-wide modifiers before returning to the mine. That vote is easy to rush; patient groups treat it as important as forging ammo. Wave Defense explains horn timing; Tools pages help plan resource spend before cards lock in.

Multiplayer and Version Matching

Co-op stability fixes shipped throughout 0.1.x. A critical public rule emerged: matchmaking requires the same game version across the squad. If one player skips a demo patch, lobbies fail or desync in ways that look like random crashes. Early Access will keep that expectation—auto-update Steam before co-op night.

Online co-op supports one to four players; solo remains available but publicly described as demanding. Networking fixes did not remove solo timing pressure—they reduced disconnects and host migration pain.

Milestone Waves and Endless Mode

Demo missions commonly escalate through eleven waves, after which teams choose endless mode or return to the hub for meta rewards and quest progress. That fork is a defining Stonewards rhythm: greed for leaderboard horns versus secure hub currency. Map and Review pages reference the same milestone because it shapes how long a single session runs.

What Demo Patches Did Not Promise

The demo validated core dig–forge–defend loops and hub persistence. It did not ship final enemy rosters, complete cosmetic catalogs, or the full nine-to-twelve month Early Access roadmap. Missing demo access after July 11 does not mean missing the game—August 11 Early Access continues development with broader scope described in Early Access Overview.

Reading Patches Alongside Other Wiki Sections

Use this changelog when a friend says “that changed in demo” and you need context:

TopicRead next
Forge and ringsBuilds
Wave defense and monstersCombat
Ores, weapons, relicsItems
Hub layoutMap
Launch pricing and demo endEarly Access Launch
Practical mine and role tipsGuides

After the Demo Went Offline

No new public demo patches are expected while Early Access prep finishes. Follow Updates Hub for launch-week notes and post-EA balance passes. Steam news remains the authoritative source for exact version numbers and line-by-line patch notes; this page captures player-facing system changes that survived into Early Access design.

FAQ

Frequently Asked Questions

Quick answers to the most common Stonewards questions.

Which demo versions added the hub?

Hub and mission board features rolled out across mid-demo 0.1.x patches before 0.1.10. Exact build numbers appear in Steam news posts for app 4502710.

Why could my co-op group not matchmake in the demo?

All players must share the same game version. Update Steam clients before inviting friends—mixed versions caused failed lobbies during 0.1.x.

When did campfire resurrection arrive?

Campfire healing and teammate resurrection were added during demo patches, giving teams a recovery step between waves instead of permanent manpower loss.

How many ring choices did the demo Blacksmith offer?

Public testing described four ring slot choices per roll at the Blacksmith, part of forge tuning in late demo builds.

Is the demo still playable?

No. Banana Tiger Studio took the demo offline July 11, 2026 to focus on Early Access. Purchase or wishlist the main app for continued access.

Where do I learn current characters and abilities?

See [Stonewards Characters Guide](/guides/characters/) for Miner, Warrior, unlocks, and unique ability details beyond demo patch summaries.